

Nov 19, 2025
1,291,811
Peak Viewers
818,050
Average Viewers
16
Hours of Show Duration
13,156,964
Watch Time
200
Participants
The fourth and final edition of the Squid Craft Games, a Minecraft event inspired by the hit series “Squid Game,” created by South Korean director and screenwriter Hwang Dong-hyuk and released in 2021 on Netflix, took place just over a year after its third installment. The event was held between November 19 and 23, 2025.
In this edition, the competition spanned five days and was packed with new trials and challenges. SCG, as in editions two and three, once again set the record as the Eufonia Studio event with the highest number of participating content creators. A total of 200 invited creators competed for victory.
As in the previous two editions, the competition featured both English-speaking and Spanish-speaking players simultaneously, with voices and rules available in both languages through a localization system created specifically for the event.
As in previous editions, the prize pool was provided by Twitch Rivals. However, unlike past installments, this time a total of 50,000 dollars was offered, distributed among the top 32 players. Once again, the main faces of the project were Auronplay, Rubius and Komanche.
This time, the 10 Squid Craft Games challenges were set aboard a luxury cruise ship, featuring completely original games fully themed around this setting.
Zorman reached the grand final with a peak of 181,224 viewers, surpassing his personal record, while Tivotabo, the winner, reached 289,572 viewers. The prize distribution for this final edition was handled differently. Although the total prize pool amounted to 100,000 dollars, the winner received 50,000. The remaining amount was distributed among the final 32 players, increasing according to their final placement.
Squid Craft Games 4 reached a peak of 1.3 million concurrent viewers, an average that exceeded 818,000 viewers, and more than 13 million hours watched in just 16 hours on air. In this way, and as in previous editions, it became the most-watched digital event of the year.
SCG4 was a much larger production than in previous editions. Eufonia Studio had a team of over 60 developers, artists, and collaborators working on the project. It was developed over more than six months to achieve its final result.
Discover more about Squid Craft Games 4:
Nov 19, 2025
1,291,811
Peak Viewers
818,050
Average Viewers
16
Hours of Show Duration
13,156,964
Watch Time
200
Participants
The fourth and final edition of the Squid Craft Games, a Minecraft event inspired by the hit series “Squid Game,” created by South Korean director and screenwriter Hwang Dong-hyuk and released in 2021 on Netflix, took place just over a year after its third installment. The event was held between November 19 and 23, 2025.
In this edition, the competition spanned five days and was packed with new trials and challenges. SCG, as in editions two and three, once again set the record as the Eufonia Studio event with the highest number of participating content creators. A total of 200 invited creators competed for victory.
As in the previous two editions, the competition featured both English-speaking and Spanish-speaking players simultaneously, with voices and rules available in both languages through a localization system created specifically for the event.
As in previous editions, the prize pool was provided by Twitch Rivals. However, unlike past installments, this time a total of 50,000 dollars was offered, distributed among the top 32 players. Once again, the main faces of the project were Auronplay, Rubius and Komanche.
This time, the 10 Squid Craft Games challenges were set aboard a luxury cruise ship, featuring completely original games fully themed around this setting.
Zorman reached the grand final with a peak of 181,224 viewers, surpassing his personal record, while Tivotabo, the winner, reached 289,572 viewers. The prize distribution for this final edition was handled differently. Although the total prize pool amounted to 100,000 dollars, the winner received 50,000. The remaining amount was distributed among the final 32 players, increasing according to their final placement.
Squid Craft Games 4 reached a peak of 1.3 million concurrent viewers, an average that exceeded 818,000 viewers, and more than 13 million hours watched in just 16 hours on air. In this way, and as in previous editions, it became the most-watched digital event of the year.
SCG4 was a much larger production than in previous editions. Eufonia Studio had a team of over 60 developers, artists, and collaborators working on the project. It was developed over more than six months to achieve its final result.
Discover more about Squid Craft Games 4: